Tuesday, April 14, 2026

Aedan Macken - Cuphead, The Devil, and Racism

 The indie run and gun game developed by Studio MDHR is most notable for its notorious difficulty, requiring pattern recognition for every fight in the game, and its unique style as it is hand-drawn and animated in the style of 1930's animation, cartoons, and shorts while drawing on the time period's aesthetic and music.

This can be seen in the basic plot of the game, where two anthropomorphic cups gamble away their souls to the devil, and are forced to fight the runaway debtors of the devil to deliver their soul contracts back to the satanic villain. The fights are each uniquely themed, some based on food and flowers, others on classic cartoon references, and some on specific mythologies. The game did exceptionally well upon release and had a DLC come out eight years later to immense success. However, there is something to note about the way the main villains in Cuphead are portrayed. 

Starting with "the Devil's Right-Hand Man", as the character's theme song proclaims, King Dice. The character is based on a six-sided die and serves as the manager of the Devil's casino. His fight is filled with references to gambling, cards, poker, horse races, and other things considered "vices" and "sinful" behaviors like drinking and smoking. He is also one of the only characters with their own song with lyrics, performed by Alana Bridgewater, a Gospel and Jazz singer. King Dice is drawn in the same 1930's Rubberhose animation style as the rest of the characters, but he is directly inspired by a real person: Cab Calloway, while all other characters that draw inspiration draw from fictional characters. The suit, catchphrase, jazz singing, and iconic pencil mustache all reference the Harlem jazz singer and performer.


The inspiration for the Devil's design is perhaps more obvious, even if it is more concerning. While all the characters and enemies in Cuphead are humanoid to a degree, the Devil is one of the most. He is still drawn in the distinct Rubberhose style, but he draws inspiration from the more problematic and racist depictions of black people in animations of the time. He has prominent lips, dark skin (intended to be furry but less obvious than in concepts), a wide nose, and his style of movement is almost directly taken from racist caricatures and blackface depictions in Fleischer Studio's animated shorts.


The enemies of Cuphead represent the things seen as "sinful" and evil in the time that the game emulates. Gambling, drinking, smoking, and fighting were all connected to the Devil, as part of movements to encourage people to stop these behaviors. However, it is also worth noting that much like the time period, Cuphead also includes jazz music, the likeness of the first Black musician to sell one million copies of a record, and a character that references how Black people were mockingly portrayed in animations as being part of the "evil" and "demonic" you fight against in the game. Aspects of Black culture have often been connected with Satan and the Devil as a way to demonize and other the community, and it is upsetting that a game released in 2017 perpetuates those notions and stereotypes.

4 comments:

  1. This is really interesting, especially how it potentially perpetuates racist stereotypes. What do you know about the makers of the game?

    ReplyDelete
    Replies
    1. As far as I can tell from looking into them, the makers of the game are two brothers. There's an article that mentions they blame any possible racist designs on the animations the game is based on, and apologize but haven't changed much seeing as the same problems appeared in their DLC.

      Delete
  2. I enjoy your connection between the underlying themes of Cuphead. As someone who rage quit within half an hour of playing, I never progressed far enough to truly understand the storyline. Your point about how the developers reflect elements of Jim Crow era depictions of Black people is something I would have never known.

    ReplyDelete
    Replies
    1. Oh I am absolutely terrible at the game! I wouldn't have learned anything about it if I hadn't fallen asleep to someone playing the game! I woke up and went back through the game and ended up having a conversation with my roommate about some of the racial designs of the enemy characters.

      Delete

Note: Only a member of this blog may post a comment.

Ozzy Osbourne and Satanic Fears

Ella Plummer Ozzy Osbourne and Satanic Fears Ozzy Osbourne recognized societal fears of Satan and "sin" and continued to live a wi...